When I was 8 years old and wanted to tell an abstract story that formed in my mind, I used to sketch a lot of story-driven “comics” starring simple stick figures, drawn in a typical childish way. Since I remember, I have always been fascinated by everything related to creative work and solving issues. In this article, I want to explain my process of working on personal hard-surface projects as well as my way of thinking based on my latest project, Aircraft Engine, and talk about any related matters. Currently, I’m working on Cyberpunk 2077 in CD Projekt Red as Environment Artist/Prop Artist in Warsaw, Poland. For a couple of years, I worked on several titles such as the Dying Light series and PUBG. Hi, I’m Michał Kalisz, born and raised in Poland.
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